Act 5 Desert — Missions
Community-made guide, built from information gathered by players. It is not official and may be incomplete.
Missions of the Act 5 Desert: where to pick each one up, what to do in it and what it rewards. Rewards marked as unknown are still being collected.
Main mission
Beyond the Limit
MainMandatory. A chain of missions that takes you across the whole desert, with about 2 missions per map. You have to go through every map, so it also shows you how much is left.
Desert Robe
Desert Turban
Weapon skin (your class)Desert costume set
Bonuses of the full costume set you get for finishing the main mission. Level 20 required.

Defence in the desert +10%. Movement speed +2 in the Desert and the Volcano, and +1 more while hidden.

Defence in the desert +10%. All elemental resistance +20% in the desert.

You get the skin for your class's weapon: bow (Archer), sword (Swordsman) or wand (Mage). Only the Archer's has been collected so far: the Desert Moon Bow.
The costumes shown are the male versions; the other versions and the weapon skins of the other classes haven't been collected yet.
Mount missions
Ride in Style
Sub
Magic CarpetA Desert Companion
Sub
Magical CamelOther missions
Worth the Look
SubA Merchant's Problem
SubGet rid of the Creepers stealing the merchant's goods.
A Flame That Never Dies
The Antiquarian's Obsession
Find and bring Paul the mysterious sculpture.
Whirl Sculpture→ PaulWhere Are My Damn Cigarettes?
Find and bring Xavier the lost cigarettes.


